The global revenue in the 'VR Software' segment of the AR & VR market was forecast to continuously increase between 2024 and 2029 by in total 1.9 billion U.S. dollars (+43.98 percent). After the tenth consecutive increasing year, the indicator is estimated to reach 6.19 billion U.S. dollars and therefore a new peak in 2029. Notably, the revenue of the 'VR Software' segment of the AR & VR market was continuously increasing over the past years.
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Virtual reality (VR) software B2C market revenue worldwide from 2019 to 2029
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Data provided by Statista Market Insights are estimates.
The VR Software market can be divided into two markets: Gaming and Video. Gaming includes all revenues that are generated from VR games, either through game purchases via Steam or any other marketplace or through in-game purchases. Purchases of physical video games are also included. According to Steam, the top-selling VR games are Half-Life: Alyx, Beat Saber, as well as Blade and Sorcery. The Video market contains all revenues from video apps, such as 360-degree videos, or from any other application, such as Google Earth VR. VR software revenues comprise in-app purchases, subscriptions, as well as app and game purchases.
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Thomas Alsop
Research expert covering the global hardware industry
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Statista. (May 6, 2024). Virtual reality (VR) software B2C market revenue worldwide from 2019 to 2029 (in billion U.S. dollars) [Graph]. In Statista. Retrieved April 17, 2025, from https://www.statista.com/forecasts/1337176/vr-software-b2c-market-revenue-worldwide
Statista. "Virtual reality (VR) software B2C market revenue worldwide from 2019 to 2029 (in billion U.S. dollars)." Chart. May 6, 2024. Statista. Accessed April 17, 2025. https://www.statista.com/forecasts/1337176/vr-software-b2c-market-revenue-worldwide
Statista. (2024). Virtual reality (VR) software B2C market revenue worldwide from 2019 to 2029 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: April 17, 2025. https://www.statista.com/forecasts/1337176/vr-software-b2c-market-revenue-worldwide
Statista. "Virtual Reality (Vr) Software B2c Market Revenue Worldwide from 2019 to 2029 (in Billion U.S. Dollars)." Statista, Statista Inc., 6 May 2024, https://www.statista.com/forecasts/1337176/vr-software-b2c-market-revenue-worldwide
Statista, Virtual reality (VR) software B2C market revenue worldwide from 2019 to 2029 (in billion U.S. dollars) Statista, https://www.statista.com/forecasts/1337176/vr-software-b2c-market-revenue-worldwide (last visited April 17, 2025)
Virtual reality (VR) software B2C market revenue worldwide from 2019 to 2029 (in billion U.S. dollars) [Graph], Statista, May 6, 2024. [Online]. Available: https://www.statista.com/forecasts/1337176/vr-software-b2c-market-revenue-worldwide
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